And I saw that I had a GameData folder there which I have failed to delete because I was too lazy to put the contents inside it. Also, I rechecked my package and it seems to be there. I will also try to replicate on a completely stock install but I'd bet on the resource folder for now. You might only have installed the plug-in itself. The problem might be firespitter's Resources folder or its config missing! Make sure you have them. Neither worked, but I don't use the whole package, just the dll.Īnyway, hope it's an easily solvable problem, because I would love to use these! Is there some part of Firespitter that you needed to include but didn't, perhaps? I tried the FS you packaged, and I also tried the latest one I already had. I know you said you weren't very comfortable writing cfgs, but I took a quick look and didn't SEE any obvious problems (it usually locks up like that when a resource definition is missing). This mod is not known to work with the latest version of Kerbal Space Program. The load screen locks up when it reaches your parts, and the game won't load. Exclude mods matching term, which can be a word or another advanced term: user:author For mods by author. I'm a huge fan of WWII aircraft, and these look completely AWESOME! a lot on producing important info in reconfiguring performance, thanks a lot! Edited Augby blackheart612 Shout out and big thanks to doing a test run back then. Most performance configs powered by Rawlings Firespitter and Modulemanager which are included in the pack are made by different authors with their own licenses. The sounds are in AirplanePlus/Sounds/Patch, simply delete the folder. How do I disable the sound patch for stock engines? I know, it's not a question, but there's a part deleter's guide in the zip itself, you can check it out and see which parts you want and it says there where it is. I don't want all the parts/I only want certain parts of the mod. There's no giving up on firespitter right now and I'm going to stick to one dependency for ease of updating. Have you tried KSPWheel or this or that plugin? Still possible for others but those have higher speed limits. Mostly happens for early engines in career mode. This is caused by going too fast for the propeller. How do I fix this issue/Is this intended? My engines are stopping at a certain speed/sometimes the engine says that it can't combust in Kerbin's atmoshphere. The function is there's an RPM, blade "wings" spin, and the angle of wings determines the "thrust". IVA Pack for kerbal space program.If a few Kerbal Space Program mods seem equally interesting, you can download them all and try them out to see which ones. It's a Firespitter feature, the rotorwings use a custom module. The Rotorwings have Current Thrust: 0 - is something wrong? Too much power from the engines cause it to pitch up, this is avoidable by throttling down, lower your thrust limited or adjust the RPM lower for helicopter rotors. My VTOL/Helicopter pitches up/is uncontrollable despite the CoT being right above the CoM! What am I doing wrong? Very likely caused by a broken firespitter.dll, generally, the Plugins folder is necessary, but the resources folder is very important as well. The blades aren't moving/the blurs are visible/some parts look weird. There are user patches here in the OP, below the downloads. Yes it's possible, but I'm not too keen in doing that over what I want to do with the mod itself. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Also, I'm very much open to suggestions as long as they're consistent with the general idea of the mod Javascript is disabled.Is Tweakscale/RPM/BDArmory/AJE compatibility possible or can you add it? Mk3 inline hollow cargo cockpit (C-5 Galaxy style) Quiztech IVAs used under the provisions of the Creative Commons CC-BY 4.0 license The two pilots cockpits use the Thunderbolt IVA model from QuizTech Aero, which looks amazing (Kudos to Quiznos323 fur such nice interiors!), and a lot of people already have it so it will save memory space for some folks. The pack includes the possible combinations of Mk1 and Mk2 cockpits for either one or two pilots, plus two extra: The folks over at N5 Aerodynamics saw a market oportunity right there. KSP comes with two but they don't always look right for all kinds of planes, and there are plenty of awesome cockpit mods out there, but hardly any include inline cockpits. This project started because inline command pods are rather useful since they can be placed basically anywhere on a plane, which gives more options in terms of functionality and looks. A pack that includes eight inline cockpits.
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